This means that, for most cards, the price ranges are universal, so they tend to be the same on PC, Xbox, and PlayStation. According to whatever EA sees fit, some of these FIFA 22 price ranges can be adjusted throughout the game. There are price ranges for all cards in the game, including the players, staff, consumables, and club items. You will never be able to find a card being auctioned for a price that’s not within the predetermined price range. Obviously, the buyer will also have to face those limits. That means you can’t set a price below the minimum or above the maximum value. You may sell them, but only if the price matches the predetermined range every single card has. Have you ever tried setting a start price lower than 300 coins for a Gold player card? You can’t do that, can you? You’re not really allowed to define your own price for your cards freely, not anymore. If the discard price of a player is 0, then that’s because he is untradeable The long-term plans turned out exceptional: the company’s profit doesn’t seem to stop growing, the coin selling business is now almost nonexistent, and apparently, no one’s resisting against price ranges being in the game. As the ranges started to become a little wider, trading for profit came back to life and the community was happy again. Time cures almost everything, so when FIFA 16 came out new players started to accept this feature with more naturality.
From one moment to another it became harder to make coins and many problems started to emerge: some players would disappear from the market, EA wasn’t updating the price ranges regularly etc. When price ranges were finally implemented the community was not happy at all, because, besides the fact that no one had access to a functioning web app, people were running out of trading techniques with the newly reformulated transfer market. The company has always claimed that price ranges were implemented in order to guarantee fairness among the players (although that’s not a complete lie, there’s always been inequality in the game due to FIFA Points giving certain players an advantage!), but truly it was for economic reasons. But they realized they still needed to create something to make it even more difficult for the coin sellers to do their job. First EA removed the option to offer cards directly to your friends. Therefore, EA had to act fast if they wanted to stop all this business from happening.
The mass negotiation of such coins obtained illegally was decisive for the rising of many coin selling websites, which would then make serious money with the final distribution. By using multiple accounts, they’d address all the earnings to one main account, being able to accumulate approximately 70 million coins in just one hour.
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This program used cloud computing and a simulator in order to make it look like they were playing a large number of matches. The main responsibility for causing this situation was apparently of four men who were able to create something called FIFA Server Tool Application by gaining access to the game’s source code.
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It was March of 2015 and, although the profits kept growing with Ultimate Team’s microtransactions, EA believed that their income had still not reached its full potential. This feature wasn’t born with FIFA 22, but not everyone comprehends its purpose or what it was created for. Price ranges are one of the game’s features that determine how much you can buy or sell cards on the transfer market. Learn about this feature and how you can benefit from it. The FIFA 22 price ranges in Ultimate Team are responsible for controlling the transfer market, making it also harder for people to illegally buy and sell coins in the game.